![]() ![]() The only League champion who has not appeared in the auto battler is Rammus. ![]() I'm currently top50 br take that however you want, my peak was like rank 50 something br gm back in set 2 then i quit and came back to the game at the end of 5.Over 20 Teamfight Tactics champions are joining the Set 6.5 Neon Nights roster, showcasing new champions and abilities.Ĭhampions new to TFT Set 6.5 include Silco, Renata Glasc, Zeri, Corki, and Alistar. ![]() Never forget sometimes frontlining ur carry is the safest option sometimes BUT ONLY IF YOU SCOUT, urgot is also sometimes good there even tho generally urgot u want to be same side as enemy carry, jhin i think the ult angle kinda gets griefed tho, for him if enemy is clumped one side i think these are best hexes but depends on enemy frontline positioning Zyra is opposite side of tf default pos to prevent singed/quinn/kat shenanigans hitting all ur backline while also hedging cuz shes 100x better than ziggs and if a talon jumps in ur tf corner he kills ziggs and tf instead of zyra and tf so u dont get royally screwed but obv if u scout and see no threat u should put her same side as tf and sac ziggs since ur focusing ur defense on the tf side of the board hence shes generally safer thereįor leona + darius u do same positioning as poppy since shell walk up closer to darius and give him the armor mr but if its leona 2 i think its worth saccing darius value and putting her front row right most if ur positioning right side and vice versa for left side cuz shes just build to tank a bit too right and mostly at the point u hit leona 2 therell just be more units in the board so darius can still get surroundedįorgot to say but another plus of this poppy positioning is sometimes shell take aggro from a sin and cuck them with a billion armorĪlso never forget if every1 in ur pool is positioning on 1 side(say, left side) and ur going right side(which u should, unless vs snipers its better to be opposite side w synds from my experience) u can put tf front row rightmost hex if u think the angle will work better but this is more important later in the game if like u use this opener to go ap and transition into lux if ur playing lux v lux u can have opposite corner back line bait so opp lux ults the bait while ur front line lux will be safe and will ult enemy lux but be mindful in that scenario u have to put ur front line opp side of ur lux front row positioning so their melees dont walk up and the farthest unit becomes an enemy front liner that got into ur backline Very important u position blitz with 1 hex space between him and darius so the pulled unit is in darius ult range and hell also focus fire them This is my default positioning reasoning being first of all ur getting max value out of darius ultimate, only in very rare scenarios of far opposite side enemy frontlines will the enemy melees not clump around him(is why poppy is exactly on that hex) + cornered opposite side backliners will walk one hex before starting to attack him which not only reduces dmg taken by darius but also lines them up better for tf cards(im not 100% on tf positioning but this hex in general seems to hit front line and backline, even the bad angles are still good here but im still learning him cuz its pretty nuanced), do notice theres a bit of tension cuz zyra wants all backline to stay there so she ults everyone but i think getting a more consistent full frontline darius ult is worth the lost zyra value since getting value out of her is less consistentīe mindful of blitz front row right most hex cuz hell pull ur tf so if theres a blitz there u can move tf one hex to the right or put him on right side(this positioning puts tf in more danger but if for example someone is running 4 frontliners ur tf angle hits all of the frontline units, if someone in ur pool has frontline directly in front of darius AND in either/both the 2 leftmost corners u can move zyra 1-2 hex right cuz otherwise theres a chance units in those positions will aggro them at the beginning of the fight), this positioning is worse if someone in ur pool is running snipers opposite sides tho cuz darius is one hex farther away from themĪlso if ur running blitz i run this right side cuz if u move tf/blitz up one hex ur tf angle is fucked cuz it wont hit right side backline(tf will focus blitz pulled target) + in this case i think its worth putting zyra closer so she can help focus fire the pulled unit, left side is p much same positioning as poppy one except zyra is closer and blitz is 1 to the left This is not the end all be all early game syndicate positioning guide but i think i cover most general stuff ![]()
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