![]() Prologue feels just as good if not better. We were pleasantly surprised at Sony's Gamer's Day when the current build of GT4 felt much better in the control department. We were a bit skeptical of gameplay when we saw the game at the Electronic Entertainment Expo (E3) in May of this year, as it felt stiff and incomplete. Sound, like graphics, is also improved from the previous game and makes driving through the claustrophobic European city a blast. We're sure the finished product will be amazing. It's not a massive leap, but it's just a lot more polished. Visually, even in its incomplete form GT4 already looks much better than Gran Turismo 3 A-Spec. The checklist is there, the game looks good, sound sweet and plays well. And to think that the finished game will have about 10 times this number! Although not as full as Concept, Prologue delivers with a decent set of vehicles as well as the five absolutely different tracks. The five tracks, Tsukuba, Grand Canyon, New York, Fuji and Italy give us a good idea of the variety of courses. Already the gameplay feels a billion times better than most racers out there it's simply much deeper and more satisfying. The GT lives in GT! Yeah, we know there are only five tracks and no multi-player mode, but Prologue is just a taste of what we'll see next year. Arcade mode has only 12 playable cars to begin with, but that number jumps up to 50 cars once you've blasted through School mode. ![]() The purpose of beating School mode, for us, isn't simply for the satisfaction of putting a check mark next to the mode, but to unlock these great cars. This is when things get interesting as the tests become more challenging and more fun. Once you get past the cheese vehicles the lessons start to use better cars like the Legacy, SL55 and Takata Dome NSX, some of our personal favorites. Wouldn't it make more sense to at least have cars that we don't mind driving? Aside from the Ist and bb, we hate most of the tiny little cars, they're just not fun to drive and not very fast. We're still surprised that Polyphony insists on using the crappy cars to get the lessons going. You'll earn the corresponding car when you've beaten a lesson. Each of the 28 "Lessons" consists of beating the time, whether it's bronze, silver or gold. School mode is simply a License test, more or less. That isn't so bad as the basics are here, School and Arcade Mode. ![]() It offers even less than Gran Turismo Concept. Diving right into the game we find that there isn't much in terms of options. The intro will probably change for the final product, but this is more than a fitting intro for any racing game and does well to give us a great first impression of Prologue. It's good enough to give us the chills and get us really excited - not Tracy Lords excited, but excited nonetheless. The real-time intro is sweet (we'll put up movies of that soon). We may not have the GT4-compatible Logitech Driving Force Pro steering wheel yet, but we have the game and that's enough for us. ![]() Whether it means using metric units in the NTSC-U versions, or imperial in PAL versions, the cheat code can be modified to force any selection of such.Getting even this GT 4 lite is the equivalent of Metroid fan boy and IGNcube Editor in Chief, Matt Casamassina, playing Metroid Prime 2. With these codes, measurement units may be freely picked, just like in Gran Turismo 4. While in Gran Turismo 1 and 2 units were fully hardcoded, turns out Gran Turismo 3 and later include code handling multiple speed, power, and torque units, although they are predetermined by the user’s choice of language. Before that units were locked to the specific game version, most notably locking NTSC-U versions of the games to use imperial units. We had to wait until Gran Turismo 4 to have a proper measurement units selection menu in the game. ![]() Final Gran Turismo 4 versions allow selecting units from the options menu. This cheat code applies only to the First Preview demo. ![]()
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